Weekly progress (13.08.17)

  • Regions on the world map are now selectable.
  • It is now possible to travel between Hyrule Field and Castle Town.
  • Set up post-processing in Castle Town.
  • Day Night system adjustments. Added new layer with clouds for rainy weather.

Weekly progress (30.07.17)

  • Added break sounds and particles to rock obstacles.
  • Hyrule Field theme now can switch between OnFoot and OnHorse states.
  • Added item pickup scene support to Link's horseback state.

Weekly progress (16.07.17)

  • Epona's location now can be saved to save states.
  • Items can be picked up in riding state.
  • World map is centered on the player when opened.

Weekly progress (09.07.17)

  • Updated Epona's stamina icons with dynamic transparency.
  • Adjusted fog, so it does not affects skybox and darkens level geometry at night.
  • Dropped items may now spawn in a circular shape and have unlimited lifetime.

Weekly progress (25.06.17)

  • Added stamina with new icons to Epona.

Weekly progress (18.06.17)

  • Adjusted Link's running speeds.
  • Adjusted Epona's running and dashing speeds.
  • Epona plays random animations while it's idle.

Weekly progress (11.06.17)

  • Holding Shift forces Link to walk.
  • Holding Shift while riding forces Epona to walk and prevents to increase speed.
  • Added Epona's sounds and footstep particle effects.

Weekly progress (04.06.17)

  • Epona can now automatically jump over obstacles.

Weekly progress (28.05.17)

  • Redone collision and obstacle check.
  • Epona can quickly turn back while playing stand animation.
  • Added Link's high-res hair texture from Ishiiruka's pack.
  • Objects can be rendered on the world map. Added custom map markers support.

Weekly progress (21.05.17)

  • Added foot placement to Epona and made it adjust to the ground.
  • Made proper collision for Epona. It also avoids obstacles now.
  • Redone Link's foot placement and his idle animation.
  • Added some high-res world map textures.

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