Weekly progress (21.05.17)

  • Added foot placement to Epona and made it adjust to the ground.
  • Made proper collision for Epona. It also avoids obstacles now.
  • Redone Link's foot placement and his idle animation.
  • Added some high-res world map textures.

Weekly progress (07.05.17)

  • Added Epona's acceleration and brake animations.
  • Added gallop possibility (infinite for now).
  • Added reins, made physics for them and for the tail.

Weekly progress (30.04.17)

  • Added Epona's turn in place and walking back animations.
  • Moving backwards is only possible with fixed camera mode.
  • Added interactive world map menu with the example map of Hyrule from TP.

(Not so) weekly progress (23.04.17)

  • Added dismount possibility.
  • Epona is able to move, so riding is entirely possible now.
  • Redone textures and material of Hyrule Field's minimap.

Weekly progress (09.04.17)

  • Added Epona with few animations.
  • Improved diving obstacle avoidance.

Weekly progress (02.04.17)

  • Improved swimming and diving physics, fixed inertion of water streams.

Weekly progress (26.03.17)

  • Improved bottom ledge detection, so well known "standing in the air" bug should be fixed now.
  • Changed collision size for swimming physics and added ground check.
  • Added texture offsets to minimap in order to minimize their resolution.

Weekly progress (12.03.17)

  • Added explorable Hyrule Field minimap.
  • Added day night system previewer to Unreal editor.
  • Added a possibility to drop down on a ledge while moving at any direction.
  • Added foliage to the north area of Hyrule Field.

Weekly progress (05.03.17)

  • Added new features to grass patch builder.
  • Added foliage to south, lake, gorge and town areas of Hyrule Field
  • Adjusted post-process parameters of Hyrule Field.

Weekly progress (19.02.17)

  • Added shader for underwater foliage.
  • Added new foliage (seaweed and lilypads).

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