(Not so) weekly progress (23.04.17)

  • Added dismount possibility.
  • Epona is able to move, so riding is entirely possible now.
  • Redone textures and material of Hyrule Field's minimap.

Weekly progress (09.04.17)

  • Added Epona with few animations.
  • Improved diving obstacle avoidance.

Weekly progress (02.04.17)

  • Improved swimming and diving physics, fixed inertion of water streams.

Weekly progress (26.03.17)

  • Improved bottom ledge detection, so well known "standing in the air" bug should be fixed now.
  • Changed collision size for swimming physics and added ground check.
  • Added texture offsets to minimap in order to minimize their resolution.

Weekly progress (12.03.17)

  • Added explorable Hyrule Field minimap.
  • Added day night system previewer to Unreal editor.
  • Added a possibility to drop down on a ledge while moving at any direction.
  • Added foliage to the north area of Hyrule Field.

Weekly progress (05.03.17)

  • Added new features to grass patch builder.
  • Added foliage to south, lake, gorge and town areas of Hyrule Field
  • Adjusted post-process parameters of Hyrule Field.

Weekly progress (19.02.17)

  • Added shader for underwater foliage.
  • Added new foliage (seaweed and lilypads).

Weekly progress (12.02.17)

  • Added new dynamic foliage shader.
  • Added foliage objects with cut effects.

Weekly progress (05.02.17)

  • Added simple collision to objects in lake and town areas of Hyrule Field.

Weekly progress (29.01.17)

  • Added simple collision to objects in north and south Hyrule Field.
  • Updated water shader. Added border effect.
  • Fixed underwater distortion.

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