Weekly progress (22.01.17)

  • Added walls and fences to Eldin Province.
  • Added simple collision to objects in Eldin Province and Kakariko Gorge.

Weekly progress (16.01.17)

  • Added better specular effect and switchable flow animation to water shader.
  • Fixed some missing texture blends near the Eldin Bridge.
  • Added some old clawshot targets near Eldin Bridge, Lake Hylia and Kakariko Gorge.
  • Added KillZ volumes.

Weekly progress (08.01.17)

  • Added trees and grass to the north area of Hyrule Field.
  • Fixed some missing texture blends.
  • Added decorations: Death Mountain, Snowpeak, Gerudo Desert.
  • Added water volumes, updated water shader to make it less transparent.

Weekly progress (01.01.17)

  • Redone material blending in the north area of Hyrule Field.

Weekly progress (25.12.16)

  • Redone material blending in the Eldin province.
  • Added bridges and other structures.
  • Added cloud shadows to terrain materials of Eldin Province.

Late weekly progress (19.12.16)

  • Added Eldin province terrain to Hyrule Field. No structures yet.
  • Redone material blending in the central area of Eldin province.

Weekly progress (11.12.16)

  • Redone material blending in the lake region of Hyrule Field.
  • Added sideways climbing on ledges.

Weekly progress (04.12.16)

  • Redone material blending in the central region of Hyrule Field.
  • Added animated trees and grass.

Weekly progress (27.11.16)

  • Redone material blending in Kakariko gorge and partially in the Town region.
  • Made animated trees and grass in Faron province and Kakariko gorge.
  • Changed lighting type for trees and grass to make them look better.

Weekly progress (20.11.16)

  • Set up day night system to Hyrule Field.
  • Replaced default sky with the new one.
  • Remade material blending in faron province (dirt and grass patches, roads).
  • Made animated trees.

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