Late weekly progress (19.12.16)

  • Added Eldin province terrain to Hyrule Field. No structures yet.
  • Redone material blending in the central area of Eldin province.

Weekly progress (11.12.16)

  • Redone material blending in the lake region of Hyrule Field.
  • Added sideways climbing on ledges.

Weekly progress (04.12.16)

  • Redone material blending in the central region of Hyrule Field.
  • Added animated trees and grass.

Weekly progress (27.11.16)

  • Redone material blending in Kakariko gorge and partially in the Town region.
  • Made animated trees and grass in Faron province and Kakariko gorge.
  • Changed lighting type for trees and grass to make them look better.

Weekly progress (20.11.16)

  • Set up day night system to Hyrule Field.
  • Replaced default sky with the new one.
  • Remade material blending in faron province (dirt and grass patches, roads).
  • Made animated trees.

Weekly progress (13.11.16)

  • Added piles of leaves to Castle Town.
  • Added flags
  • Added file select theme to use with the new music manager.

Castle Town demonstration

Weekly progress (06.11.16)

  • Wind affects falling leaves.
  • Rolling into trees may spawn leaves and rupees.
  • Musicians in Castle Town now play music at daytime.
  • Fixed crowd agents and optimized navmesh.

Weekly progress (30.10.16)

  • Recolored Castle Town textures. Fall is coming to Hyrule. Yay!
  • Trees and grass are animated and their animation depends on wind speed.
  • Added falling leaves particles to trees.
  • Added new signboards to Malo Mart Castle Town Branch.

Weekly progress (23.10.16)

  • Movement speed of townsfolk characters depends on their animation and an item they hold.
  • Townsfolk characters have animated eyes and can blink now.
  • Updated player avoidance for crowd agents.
  • Replaced models for soldiers with more detailed cutscene versions.

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