Weekly progress (01.05.16)

  • Imported Central Castle Town

Weekly progress (24.04.16)

  • Added smooth transition between different dynamic cameras.
  • Magnetic surfaces are toggleable now.
  • Imported North Castle Town and Hyrule Castle decoration models.

Weekly progress (17.04.16)

  • Extended camera, added new adjustable camera modes.

Weekly progress (10.04.16)

  • Dynamic camera distance, adjusting to your movement.
  • Better wind streams, allowing controls when player is affected by them.

Weekly progress (27.03.16)

  • Updated new file menu, added all elements and sounds.
  • Replaced fonts.

Weekly progress (20.03.16)

  • Added fused shadows item.
  • Fused shadows are rendered in load menu and pause menu (just a test).
  • Adding new file menu.

Weekly progress (13.03.16)

  • Yet more design changes of save and load menus.
  • Made new materials for slider.
  • Added patterns to save slots and background.
  • Added glow effect to load menu (to draw quest items on top of it).

Weekly progress (06.03.16)

  • Some more design changes of save and load menus.
  • Slider is hidden when it is not needed.
  • Added item icons to load menu.

Weekly progress (28.02.16)

  • Added landing particle effects to blocks.
  • Updated design of save and load menu (not finished).

Weekly progress (21.02.16)

  • Added landing particle effects.
  • Sliding effects are also based on physical material now.
  • Particles are also spawned when player is climbing.

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