Weekly progress (27.03.16)

  • Updated new file menu, added all elements and sounds.
  • Replaced fonts.

Weekly progress (20.03.16)

  • Added fused shadows item.
  • Fused shadows are rendered in load menu and pause menu (just a test).
  • Adding new file menu.

Weekly progress (13.03.16)

  • Yet more design changes of save and load menus.
  • Made new materials for slider.
  • Added patterns to save slots and background.
  • Added glow effect to load menu (to draw quest items on top of it).

Weekly progress (06.03.16)

  • Some more design changes of save and load menus.
  • Slider is hidden when it is not needed.
  • Added item icons to load menu.

Weekly progress (28.02.16)

  • Added landing particle effects to blocks.
  • Updated design of save and load menu (not finished).

Weekly progress (21.02.16)

  • Added landing particle effects.
  • Sliding effects are also based on physical material now.
  • Particles are also spawned when player is climbing.

LinkGreen Triforce

Weekly progress (14.02.16)

  • Added sounds to chain switches and chain blocks.
  • Added footsteps particle effects.

Weekly progress (07.02.16)

  • Warp bells now able to move multiple statues at once.
  • While wall walking Link can jump to another wall, if he steps into it's magnetic stream.
  • Iron boots can be toggled while jumping, falling and using chain switches.

Weekly progress (31.01.16)

  • Made more customizable behavior for floor switches.
  • Deactivation delay now starts when nothing is placed on a switch.
  • Revamped warp bells to make them less depending on kismet.
  • Added save states support to warp bells.

Weekly progress (24.01.16)

  • Added more floor switch models.
  • Made various fixes and adjustments, including better push detection and collision with other objects.
  • Floor switches connected to grids now automatically set to their positions by block builder.
  • Block height is no more snapped to grid.


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