Weekly progress (17.01.16)

  • In wall walking state, Link can be dropped down when he is hit by some damage types.
  • Impact damage from falling blocks can be avoided by using shields.
  • Armors may now have their own resistance to each damage type.
  • Link now turns to the damage source if it was successfully blocked. He is also pushed away.

Weekly progress (10.01.16)

  • Floor switches now can be placed everywhere, not just on floors.
  • Falling blocks now deal damage.

Weekly progress (03.01.16)

  • More accurate collision between traps and other objects.
  • Improved animation of roller and blade traps.
  • Adjusted water jump detection, now it properly works at any water height and depth.
  • Improved grid indication in editor.

Summary 2015

A short summary of the progress being made in the last year.

CuccoLinkCry LinkRed Triforce LinkBlue LinkPurple

Weekly progress (27.12.15)

  • Left/right-side aiming, depending on initial camera rotation.
  • In first person mode, selecting any of shooting weapons, enables aiming right away.
  • Added customizable neutral head and eye rotation for characters.
  • Added sounds to traps.

Weekly progress (20.12.15)

  • Added classic aiming mode.
  • Added sounds to warp bells.

Weekly progress (13.12.15)

  • First person camera now works while wall walking.
  • Correct shadow in first person mode.
  • Statues now remember their last warp bell in save states.
  • New warp bell models.

Weekly progress (06.12.15)

  • New model of Temple of Time Beamos.
  • Added warp bells from Temple of Time.
  • Added basic first person camera.

Weekly progress (29.11.15)

  • Beamos from Goron Mines is now climbable.
  • Goron Beamos got a better model and the new beam effect.
  • Added Beamos break sound.

Weekly progress (22.11.15)

  • Added trap interaction interface.
  • Spline-based traps can auto-generate their trajectories.
  • Added some more remodelled objects to Link's house.


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