Submitted by Avatarus on 5 Mar 2017 - 11:11pm
- Added new features to grass patch builder.
- Added foliage to south, lake, gorge and town areas of Hyrule Field
- Adjusted post-process parameters of Hyrule Field.
Submitted by Avatarus on 20 Feb 2017 - 3:06pm
- Added shader for underwater foliage.
- Added new foliage (seaweed and lilypads).
Submitted by Avatarus on 13 Feb 2017 - 1:01am
- Added new dynamic foliage shader.
- Added foliage objects with cut effects.
Submitted by Avatarus on 6 Feb 2017 - 1:07pm
- Added simple collision to objects in lake and town areas of Hyrule Field.
Submitted by Avatarus on 31 Jan 2017 - 12:07am
- Added simple collision to objects in north and south Hyrule Field.
- Updated water shader. Added border effect.
- Fixed underwater distortion.
Submitted by Avatarus on 23 Jan 2017 - 1:43pm
- Added walls and fences to Eldin Province.
- Added simple collision to objects in Eldin Province and Kakariko Gorge.
Submitted by Avatarus on 16 Jan 2017 - 11:22am
- Added better specular effect and switchable flow animation to water shader.
- Fixed some missing texture blends near the Eldin Bridge.
- Added some old clawshot targets near Eldin Bridge, Lake Hylia and Kakariko Gorge.
- Added KillZ volumes.
Submitted by Avatarus on 9 Jan 2017 - 11:05am
- Added trees and grass to the north area of Hyrule Field.
- Fixed some missing texture blends.
- Added decorations: Death Mountain, Snowpeak, Gerudo Desert.
- Added water volumes, updated water shader to make it less transparent.
Submitted by Avatarus on 3 Jan 2017 - 12:48am
- Redone material blending in the north area of Hyrule Field.
Submitted by Avatarus on 26 Dec 2016 - 3:32pm
- Redone material blending in the Eldin province.
- Added bridges and other structures.
- Added cloud shadows to terrain materials of Eldin Province.
Pages