Weekly progress (09.10.16)

  • Some of townsfolk characters are no more able to run (except when forced).
  • Removed unnecessary movement animations.
  • Adjusted base movement speeds for characters holding items and playing alternative animations.
  • Item scales are now different per character.

Weekly progress (02.10.16)

  • Adjusted brightness and light radius for torches in Castle Town and added sounds.
  • Light brightness is faded dynamically instead of switching instantly.
  • Better player avoidance for townsfolk.
  • Better route selection at the central Castle Town.

Weekly progress (25.09.16)

  • Castle Town theme is only playing at daytime now.
  • Torches are only lit at nighttime.
  • Made speed adjustments for crowds.
  • Fixed some of their attachments.
  • Added skeletal controls to crowds. They are needed to adjust bone rotations for some of them.

Weekly progress (18.09.16)

  • Added music volumes to Castle Town.
  • Updated time events to make them work properly with level streaming and save states.

Weekly progress (11.09.16)

  • Added static NPCs to south Castle Town.
  • New music manager now supports battle themes and detects player's movement.
  • Levels may now have default music theme again.
  • Removed old dllbind music engine.
  • Added new Castle Town music and set up the theme to control it.

Weekly progress (04.09.16)

  • Added music themes feature. They are used to store a set of rules for different gameplay situations. Like, to play certain battle music when the battle starts, or stop all music at nighttime.
  • Music is now fully configurable from the editor.

Weekly progress (28.08.16)

  • Added static NPCs to central Castle Town.
  • Updated music manager. Added layers, conditions, volume control and more.
  • Added Hyrule Field daytime theme.

Weekly progress (14.08.16)

  • Set up camera for Telma's bar area in the Castle Town.
  • Started to write music manager, reproduced Armogohma theme.

Weekly progress (07.08.16)

  • Updated Castle Town minimap. Now it has explorable parts.
  • Added inertion feature to volume camera.
  • Set up camera for west and south west Castle Town.

Weekly progress (31.07.16)

  • Added Castle Town minimap.
  • Updated volume camera. Now it's point of view can change depending on player's location.
  • Set up camera for east and south east Castle Town.


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