Project report #92
Gameplay
- Blocks have been made stackable.
- Magnetic streams have been improved to allow Link stay on objects between him and a stream.
- Link can pick up items and open chests while he's walking on walls.
- Link can use weapons while riding on Epona.
- Added minigame manager with two modes: touch the checkpoints and break the targets.
- Added selector, allowing to swap currently equipped bottle with another one.
- Added fire propagation. This means fire can be transfered between different objects, such as lantern, torches, arrows, barrels, grass and enemies.
Weapons and items
- Dominion Rod's projectiles can bounce off walls for two seconds.
- Dominion Rod can shoot multiple projectiles at once. It uses the same targeting method with WW boomerang. This allows to control multiple statues at once.
- Dominion Rod can be used to control new type Beamos enemies.
- Added boomerang and Gale boomerang weapons. Both of them support multi-targeting.
- Fire and ice arrows now hit enemies in small explosion radius.
Content
- Updated models with higher poly count versions: slingshot, clawshot.
- Added high resolution textures for small pots (taken from Victor Rosa's pack) and grass (Skriller).
- Added new models: Master Sword (Skriller), arrows and bomb arrows (Taco).
- Completely redone water shader.
Levels
- Added test level for blocks and magnetism feature highlights.
- Added Armogohma boss fight test level.
- Recolored Hyrule Field textures for autumn season.
- Started to work with Lake Hylia.
- Added actual Gerudo Desert to Hyrule Field level.
Editor
- Added custom grid snapper to quickly align mesh assets.
- Added season builder. This tool collects various data from the opened level in order to apply it later, thus switching an active season.