Weekly progress (27.12.15)


  • Left/right-side aiming, depending on initial camera rotation.
  • In first person mode, selecting any of shooting weapons, enables aiming right away.
  • Added customizable neutral head and eye rotation for characters. This allowed to fix eyes in potions pickup scene and control head in first person mode.


  • Added sounds to traps.
  • Statues are no more taking damage from inactive traps.