• Level designer

Modeling, texturing, creating levels in UDK.

  • Character modeler and animator

Modeling, texturing, creating animations and character assets in UDK.

  • Texture artist

Creating HD textures based on Zelda TP.

  • Concept artist

Creating concepts of levels, characters, items.

  • UI designer

Working with HUD and menu layouts, creating UI textures.

  • Sound designer

Creating and editing sounds, adding them to UDK packages.

  • Composer

Rearranging well-known Zelda music.

  • Programmer

Reverse engineering of ZTP formats, working with additional software (various resource viewers and converters).

  • Scenarist

Working with scenario, quests and dialogs.